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Simulating Systems
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 ACTIVITIES  MODULES & THEORIES  QUESTIONNARIES, INVENTORIES & SURVEYS TIPS

Awareness
Ha-Ha 
Intergroup Issues
An Intergroup Activity  An Intergroup Competition 
Technology For Tomorrow  A Process Observation Activity 
Building The Winning Team  Demonstrating Hidden Agendas 
Effects of Differential Information  Empowerment Collection 
Examing Competition and Collaboration  Examining Task Group Processes 
Experiencing How Groups Function  Group Selling Advertising Group Value 
How To Build A Team  Intergroup Competition part 2 
Learning About Group Skills  Left Brain Right Brain Problem Solving 
Need For Team Building  Preferences That Affect Group Work 
Simulating Systems  Studying Group Dynamics 
Team Building  Team Climate Survey 
Team Development  The Search For Balance 
Team Motivation  Team Quips And Quotes 
Three Team Traps  What Is A Team? 
What is Team Building 
Problem-solving & Decision-making
A General Approach  Brainstorming Process 
Build Quality Into Your Team  Conversation As Comunication 
Groups That Work  Group Decision Making 
Meeting Management  Multi-Way Tug-of-War 
PersonaL Time Management  Planning A Project 
Problem Solving  Problem Solving And Decision Making 
Skills for Emergent Managers  The Art of Delegation 
The Human Factor  The Most Common Decision-Making Mistakes 
The Steps Of Delegation  What Makes A Great Manager 
Roles
An Appraisal Role Play  A Firo Role Play 
A Management Role Play  A Multiple Role Play 
A Series Of Role Plays  Communication A Paired Role Play 
Exploring Roles To Develop Staff  Not Listening A Paired Role Play 
Organizational Rules  Power Personalities 
Practicing Both Roles  Developing a Team Norm 
Roles Impact Feeling  Role Efficacy 
Role Stress  Steps in Changing One’s Own Behavior 
Strategies Of Changing  The Supervisor's Changing Role 
Tri-State A Multiple Role Play  Who Gets Hired 

SIMULATING SYSTEMS

Goals

? To provide participants with a sensory experience of belonging to a system.

? To encourage systems thinking.

Group Size

As many as thirty participants assembled into subgroups of ten to fifteen members each.

Time Required

Approximately forty-five minutes.

Materials

? For each subgroup, a ball of sturdy yarn long enough to connect all members in a random fashion.

? A newsprint poster prepared in advance with the following statement:

Dr. W. Edwards Deming defined a system as a set of interdependent parts that work together to accomplish an aim.

? Masking tape for posting newsprint.

Physical Setting

A room large enough and free enough from obstructions to accommodate the physical movement of the subgroups.

Process

1. The facilitator introduces the activity as a way of understanding systems. The participants are divided into subgroups of approximately equal size, and the subgroups are directed to different areas in the room. (Five minutes.)

2. Each subgroup is given a ball of yarn. The facilitator explains that the members of each subgroup will be tossing the yarn among themselves, and as a member catches the yarn, he or she is to hold on to part of it and toss the remainder. The tossing is to continue until every member is holding a piece of the yarn and all members are connected in a “web” of yarn. (Ten minutes.)

3. When all members of each subgroup are connected, the facilitator asks the following questions:

4. The facilitator posts the prepared newsprint with the statement about Deming and explains the relationship between the web and Deming’s definition of a system: 5. The facilitator asks one participant in each subgroup to jerk his or her piece of yarn and then asks if the others felt the movement. After the participants respond (usually in the affirmative), the facilitator says that this experiment illustrates how movement in any part of a system affects the other parts. (Note: This effect can be exaggerated by asking all participants to pull on their bits of yarn.) (Five minutes.)

6. The facilitator asks someone in each subgroup to drop his or her yarn and leave the subgroup. The participants are then asked what effect this development has on the system. After listening to and affirming the participants’ responses, the facilitator ensures that the participants understand that there is now a different system and that there are no unimportant players.

7. The facilitator directs each subgroup to unwind from the yarn and to rejoin the other participants in a common area. The facilitator then leads a concluding discussion based on these questions:

Variations

? As each participant tosses the ball of yarn in step 2, he or she may make a statement—either a learning about an experience that the training group has previously undergone or a piece of information about himself or herself. This serves the purpose of introducing information into the system.

? After step 6 the facilitator may instruct the participants to do either of the following and then discuss the implications for real-life situations: (1) tangle the web or (2) introduce another person into the web.



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SIMULATING SYSTEMS